11/3/2022 0 Comments Call to arms mod dbThe phantom is excellent for close air support with infantry below although, it doesn't do particularly well against scorpion tank rounds. This phantom is armed with 3 guns which can do damage very quickly and should be taken with caution. All air vehicles work as vanilla CTA helicopters would.Ĭurrently the only air vehicle for the Covenant faction is the halo 2 phantom. The hornet is extremely agile and has the ability to hit targets with quick bursts of weaponry at the expense of its weaponry range. The pelicans have 4 variants some of which are equipped with rocket pods and mounted machine guns in the rear while others strictly are used for transport. The UNSC has a variety of options for air transportation and support. The covenant armada definitely has far less vehicles present than their UNSC counter parts however, their lack of quantity definitely should not be undermined due to their very powerful weaponry. There also is a working halo 2 scorpion in the mod (not shown above). Both like their smaller counter parts when crewed on any night environment will have light emitted from the body. Both the scorpion and elephant are fully functional and definitely can change the tide of any battle when present. Each of the vehicles shown when crewed and on a night environment will have working head and tail lights that emit from the vehicle. In these first two photos all of the vehicles are from halo 3, although there are also a warthog mg and gauss (not pictured) from halo 2 that are in the mod. In the second photo there are covenant units from the original halo 3 with proper sounds and fx relative to their original release. The first photo showcases a variety of elites from the original halo 2. The second picture depicts some of the more "important" units such as: Each unit in multiplayer has a variety of weapons to utilize as well as different cosmetic appearances. The units vary throughout both games although the only two factions currently in play are the unsc and covenant.Ībove are some of the primary units of the UNSC infantry (note these are only the halo 2 variants and not halo 3). The primary purpose of the mod is to recreate the environment from both halo 2 and 3, thus majority of the textures, sounds, animations, and fx are either ported or recreated directly from in game inspiration. Trifectum has assets from both halo 2 and halo 3. The structure of this article will focus on various aspects of the mod through numerous "categories" Call to arms mod db how to#How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):ĭue to formatting problems (Xml code not showing up) - this is a link to tutorial instead:Version 1.0 of Trifectum still has much room to change and adapt to an ever growing work environment however it certainly is a start none the less. If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it. I've included the original thread as I (and others) still use it to test builds and give feedback on them. Not doing this will result in your game crashing during loading, or an infinite loading screen! When loading ENT, unplug any controller and let your game load before plugging it back in. It's way above my head, so not something I can fix. Reshade 1.1 will crash your game if you run ENT alongside it. You can redefine the keys using the supplied XML, which should be placed in the game directory. This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. Saves/restores settings across multiple usesįor installation details and keys/controls, and what's new in each release, please read the document in the ZIP. Call to arms mod db update#This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this). I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums After seeing ENT in serious need of an update (and with the other ENT members not having the time anymore to update ENT) I've taken on the role of keeping ENT as up to date as I can.
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